By forcing the data on memory to populate in its original order, DeFractionalized Memory can transform sound to a more analog, natural tone, with increased dynamics, bass and ambient retrieval.
Even a state of bit perfection will allow up to seven bits in a byte to be played out of original order, due to the weakness in the code used for digital audio.
There is no natural equivalent to this occurrence, hence the often artificial nature/tonality of digital audio when compared to great analog.
DeFractionalized Memory is the only medium that maintains original bit order. It is available in three formats: USB, SATA, and PCI Express.
“…I am just listening to a download of Rachmaninov from DG downloads on flac and I have placed it on your DeFractionalized HD …”
“I have to say that the difference even at this early time is astonishing. Compared to the original flac file, the increase in air around the instruments is profound. The digital grain that has bugged me for 30 years is now away, and I have to say that it is now akin to what I hear in the concert hall.” – JC, Ayrshire, UK
(bits are out of order)
The Memory Player utilizes our exclusive, patented DeFractionalized Memory. Its specially designed structure requires only one out of every 16 clock ticks, making it 16X less sensitive to jitter simply by placing any music file on this type of memory.
DeFractionalized Memory is gaining popularity in professional applications, as recording studios adopt its use in lieu of SSDs or conventional storage.
Mixdowns done on DeFractionalized Memory sound more lifelike, and enjoy greater detail. Dynamics are released, and bass deepens and becomes more defined.
Tests are currently being conducted for efficacy in raising perceived video resolution by simply placing a video file on it, and playing that video, off DeFractionalized Memory.
DeFractionalized Memory can now be used on any music server or computer audio device, whether Windows or Mac. It is supplied in PCIE, SSD or USB interfaces.
Along with IDEAS, it can raise or exceed performance of high end music servers and computer audio to levels only seen in players costing $100,000 or more, including players using atomic clocks.